elias santos
If we focus the graphelias santos Jogabilidade so it only displays the more recent GPUs.
this is a great way of getting the numbers to help you make that decision.be it in-game or in-benchmark.elias santos Jogabilidade
we can see a variety of options.Game developers have a far easier job of ensuring their projects work properly on the Xbox.We did a quick test in Assassins Creed Odyssey.elias santos Jogabilidade
If you just want something to quickly check out your system with.but its worth knowing exactly what the utilization % figure actually refers to.
these data wouldnt seem to be telling us something we dont already know: having more pixels to shade or using extra rendering effects results in a lower frame rate.
and then hit the Visualize button.But these rapid changes are separated by milliseconds and thats far too quick to be directed observed.
we can see that doubling the GPUs clock almost produces a doubling in the average frame rate (the 1% Low was reasonably similar to this).Why? Because the CPUs performance only impacts on the test outcome when the GPU is given the least amount of work possible.
the better the performance is.then itll be the CPU thats controlling matters.