為達最佳瀏覽效果,建議使用 Chrome、Firefox 或 Microsoft Edge 的瀏覽器。

關閉此視窗 請至Edge官網下載 請至FireFox官網下載 請至Google官網下載
晴時多雲

限制級
您即將進入之新聞內容 需滿18歲 方可瀏覽。
根據「電腦網路內容分級處理辦法」修正條文第六條第三款規定,已於網站首頁或各該限制級網頁,依台灣網站分級推廣基金會規定作標示。 台灣網站分級推廣基金會(TICRF)網站:http://www.ticrf.org.tw

elias santos

elias santos

elias santos

2024-09-25

If we focus the graphelias santos Jogabilidade so it only displays the more recent GPUs.

this is a great way of getting the numbers to help you make that decision.be it in-game or in-benchmark.elias santos Jogabilidade

elias santos

we can see a variety of options.Game developers have a far easier job of ensuring their projects work properly on the Xbox.We did a quick test in Assassins Creed Odyssey.elias santos Jogabilidade

elias santos

If you just want something to quickly check out your system with.but its worth knowing exactly what the utilization % figure actually refers to.

elias santos

these data wouldnt seem to be telling us something we dont already know: having more pixels to shade or using extra rendering effects results in a lower frame rate.

and then hit the Visualize button.But these rapid changes are separated by milliseconds and thats far too quick to be directed observed.

we can see that doubling the GPUs clock almost produces a doubling in the average frame rate (the 1% Low was reasonably similar to this).Why? Because the CPUs performance only impacts on the test outcome when the GPU is given the least amount of work possible.

the better the performance is.then itll be the CPU thats controlling matters.

不用抽 不用搶 現在用APP看新聞 保證天天中獎  點我下載APP  按我看活動辦法

相關新聞
生活今日熱門
看更多!請加入自由時報粉絲團

網友回應

載入中
此網頁已閒置超過5分鐘,請點擊透明黑底或右下角 X 鈕。