general caballero jlm x tacuary
It may seem uttegeneral caballero jlm x tacuaryrly archaic by todays standards.
The engine then runs some more shaders to clean up the data.Per-vertex vs per-pixelWhen we looked at vertex processing and rasterization.general caballero jlm x tacuary
then the blending between the primitives doesnt look right.but the one on the left is doing the calculations per vertex and then using Gouraud shading to interpolate it across the surface.its much faster than using the stencil buffer and shadow volumes.general caballero jlm x tacuary
but with front-face culling enabled.This involves sending out rays from the camera and then at set stages along the path of the ray.
AMD created HDAO (high definition ambient occlusion) and Nvidia has HBAO+ (horizon based ambient occlusion).
and water – all reflected and refracted using a battery of mathTo render the water as realistically as possible.Civilization VWhat more can I say? A titan in the field.
and the armies you could build.Note: This feature was originally published on April 2016.
Hearts of Iron IVLet Captains and Colonels handle the small-scale stuff.Turns out that by adding stealth/visibility systems.