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Anyone whos spent a great deal of time on a single project knows how relieving it feels to finish---and how when its done.Back when theyd developed the original version of Diablo III.
but the difficulty ramped up way too fast.
probably more people have spent more hours playing the game collectively than [in] the entire development up to that point.I could feel that everybody was [thinking].
and Diablo IIIs developers knew theirs would be the best opportunity to overhaul the game.What makes it really hard is you can build a game.
offering that familiar dopamine rush for players as they picked up cool new weapons and accessories.Diablo games had relied on a random number generator for just about everything.