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çãin a 2014 presentation by Nvidia.çãall of the graphics settings related to shadows have been disabled; on the right.çãin 1973 – in hisnetent casinos research paper.
çãits nothing more than math and electricity.çãcode is run to check the depth of the ray against the pixels in the depth buffer.
çãEidos-Montréal states that this can all be done in roughly 0.
çãLeveraging all that computational power.çãso theres plenty of fresh stuff to go over.
çãespecially for slower paced and non-competitive titles.çãand a lot of times we feel the visual improvements dont justify that sort of hit.
çãIt might not be delivering the style of visuals that all gamers like or are used to.çãHowever we dont want to entirely slag off Quake II because we think the idea here is promising.