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Trivia:Windows versions of thecasino wallpaper game included Nvidia 3D Vision and AMD Eyefinity support.
You can only fit so much stuff on a chip.Thats not casino wallpaperthe end of the world though
The frame rate would often drop to the single digits during action scenes.Bethesdas RPGs have always been about immersion.making combat an exercise in frustration on the N-Gages number pad.casino wallpaper
The most ambitious (and infamous) of The Elder Scrolls Travels games was Shadowkey.Morrowinds Vvardenfall island was a mere 16 square kilometers.
Shadowkey looked and played like a 5th generation demake of the Elder Scrolls.
Morrowinds appearance on the original Xbox proved that deep.the seemingly permanently low frame rates definitely did not.
and draw distances were perhaps too much for the Xbox 360 and PS3 to handle.again due to the limitations of the consoles of that era.
theyre on to the next one and its in future titles that lessons learnt in the past can be applied.Even fairly simple environments packed a huge amount of polygons (compared to other titles of that time).